How To: Apply bones to images and Photoshop files in CS4

Apply bones to images and Photoshop files in CS4

This video tutorial will help you to use the bone tool on an imported or Photoshop image while in Flash. If you want to use an image from Photoshop you must first pull the image up in the Photoshop program. Once the photo is pulled up in Photoshop you can save it by going to, file, and save us. Save your file as whatever file extension you would like to use (Photoshop, jpeg, etc). Pull up the Flash program and find file, and import. At this point you can import your Photoshop picture to your stage or library, either one is fine. Once you select how to import the picture it will pop up on the screen. In order to use the bone tool on this photo you will need to break it apart. To do this, locate modify on the top toolbar. Under modify select break apart, or hit ctrl b if you are on a pc. You will know this has worked when your image looks "dotty". Now you are ready to apply the bone tool to your photo. On the right hand tool bar select the bone. Next, drag and apply the bone to your photo. If you would like to move the bone around grab the selection tool (arrow) from the right hand tool bar and drag the bone accordingly. You have now successfully added the bone tool to your photo.

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The example in this tutorial wasn't appropriate for any real-world application. Only the clipping mask deforms - what about the image itself? And how would you animate the arm, for example? This tutorial could be much improved.

I had to type my comment 3 times: once because I didn't have an account, and once because my email was not verified - the comment I typed was not saved in any way. This is bad user experience - a test of patience.

This tutorial did not really help as iavetried it many many times, but this isnt the way i wan. I wan my picture .JPG/ .PSD imported into flash to able to animated like normal hand and legs instead of the whole outline being distorted in this way. Really wish someone could help me in this problem.

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